Many of the games feature slightly broken English to parody the poor translations of retro games, with Robot Ninja Haggle Man's "Your adventure is not end!" being a prominent one.Hint System: The second game's GameFan magazines have this as an additional feature: in addition to finding the hints and codes in question in the magazine itself, you also need to scratch away the foil covering key words and codes on the Touch Screen to reveal them.This was likely done as a joke to Arino's occasional jokey womanizing in the show. Game-Favored Gender: An extremely minor example-if you choose a female avatar in the beginning, you can use autofire in the credits minigame by holding Y instead of having to mash the fire button.Future Me Scares Me: Young Arino wonders if he'll be as weird as Game Master Arino when he grows up, though he's glad that his future self is still a gamer.Haggle Man 3 turns out to have a Darker and Edgier makeover. During the Haggle Man 2 scenario, Kid Arino thinks that Haggle Man now looks cooler, either because it's a sequel or because he wants Haggle Man to look cool.A huge portion of the games in GameFan's Top 5 charts are basically mashups of the other games' names, but there are a couple that would actually show up in the sequel: Muteki-Ken Kung Fu and Detective Kacho.Excuse Plot: Both games feature the same simple framing device of a mean virtual Arino sending the player to the past to play retro video games.This is most noticeable in GunDuel, where the various massive score bonuses can give you 10-15 extra lives by the time you beat it. Every 10,000 Points: Some of the games (such as TOMATO's shooters) give you extra lives at certain numbers of points.Cue his father conveniently not only winning the lottery but also buying him the very console and the right game with what's implied to be zero prompting from young Arino. Deus ex Machina: Played for laughs in the second game-the second game you need to challenge is Mutekiken Kung Fu, but it's only available for the western-made ENTER-2000 console, which young Arino doesn't own.Classic Cheat Code: Each of the games is loaded with cheat codes, but the most widespread would be the Start+Left continue trick, which is used in no less than four games in the first Retro Game Challenge alone.According to Retro Game Challenge 2, they created Wiz-Man two years after Cosmic Gate. Biting-the-Hand Humor: TOMATO is this universe's version of Namco, the publisher of the series, complete with the Galaga clone and its logo's font used since Star Prince.Big Bad: Game Master Arino is an evil digital version of Shinya Arino who sends the protagonist back in time to his childhood and challenges them to beat his various games to be able to return to their time.Be Careful What You Wish For: When Robot Ninja Haggle Man 2 is released, Arino wishes for Haggleman to be cooler, but he doesn't like the "too cool" look Haggleman gets in the third game.The latter also appears as top-secret Guadia monsters in both Guadia Quest games. Author Avatar: Arino appears both as a young boy and a disembodied Kawashima-style head.Played slightly more straight in the second game, where it's also used whenever you call Game Master Arino. Addressing the Player: Parodied in the first two games-the name you enter in the beginning is only used at the very end and only because young Arino realized he never actually addressed you by your name, so he does it around six times in a row to make up for the fact he never did so earlier.
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